The U.S. video game industry generated $90.3 billion in annual economic output in 2019 while supporting nearly 429,000 U.S. jobs. New Hampshire
has at least 11 video game related companies, 4 college programs, and 2 varsity Esports teams adding over $83 million to the local economy. The
video game market could easily become a $300 billion industry by 2025, and the need for lawyers versed in video game law will similarly grow. This
issue-spotting overview course covers the essential intellectual property (IP) issues encountered in the gaming industry: content creation, content
acquisition, and content protection. Topics are explored from the position of Copyright, Trademark, Patent, and Trade Secret protections, as well as
the intersection of IP issues in context with business formation and employment law issues. Broader legal topics surrounding distribution, revenue
generation, and player management will be introduced as well.