Video Gaming & IP
Law
Franklin Pierce School of Law :: Intellectual Property (LAW)
Credits: 1.0
Term: Summer 2021 - Law (05/24/2021 - 08/13/2021)
Grade Mode: Letter Grading
Term: Summer 2021 - Law (05/24/2021 - 08/13/2021)
Grade Mode: Letter Grading
Class Size:
35
CRN: 70775
CRN: 70775
The 2018 U.S. video game industry employed more than 220,000 people and produced more than $43 billion in revenue. New Hampshire has at least 15 video game related companies adding over $64 million to the local economy. The video game market could become a $300 billion industry by 2025, and the need for lawyers versed in video game law will similarly grow. This issue-spotting overview course covers the essential intellectual property issues encountered in the gaming industry: content creation, acquisition, and protection. Broader legal topics such as content distribution, revenue generation, and player management will be introduced as well.
Instructors: STAFF
Times & Locations
Start Date | End Date | Days | Time | Location |
---|---|---|---|---|
6/15/2021 | 7/1/2021 | TR | 11:00am - 12:30pm | TBA |