LIP 922 (1ON) - Video Gaming & Intellectual Property

Video Gaming & IP

Law   Franklin Pierce School of Law :: Intellectual Property (LAW)
Online Course Delivery Method: Scheduled meeting time, EUNH
Credits: 2.0
Term: Summer 2022 - Law (05/23/2022 - 07/08/2022)
Grade Mode: Letter Grading
Class Size:   50  
CRN: 70487
The U.S. video game industry generated $90.3 billion in annual economic output in 2019 while supporting nearly 429,000 U.S. jobs. New Hampshire has at least 11 video game related companies, 4 college programs, and 2 varsity Esports teams adding over $83 million to the local economy. The video game market could easily become a $300 billion industry by 2025, and the need for lawyers versed in video game law will similarly grow. This issue-spotting overview course covers the essential intellectual property (IP) issues encountered in the gaming industry: content creation, content acquisition, and content protection. Topics are explored from the position of Copyright, Trademark, Patent, and Trade Secret protections, as well as the intersection of IP issues in context with business formation and employment law issues. Broader legal topics surrounding distribution, revenue generation, and player management will be introduced as well.
Instructors: Jessica Harrison

Times & Locations

Start Date End Date Days Time Location
5/23/2022 7/8/2022 MW 8:00pm - 10:00pm ONLINE