LIP 922 (1ON) - Video Gaming & Intellectual Property

Video Gaming & IP

Law   Franklin Pierce School of Law :: Intellectual Property (LAW)
Online Course Delivery Method: Online (no campus visits), EUNH
Credits: 1.0
Term: Summer 2020 - Special Summer Session (05/18/2020 - 08/30/2020)
Grade Mode: Letter Grading
Class Size:   50  
CRN: 71074
The 2018 U.S. video game industry employed more than 220,000 people and produced more than $43 billion in revenue. New Hampshire has at least 15 video game related companies adding over $64 million to the local economy. The video game market could become a $300 billion industry by 2025, and the need for lawyers versed in video game law will similarly grow. This issue-spotting overview course covers the essential intellectual property issues encountered in the gaming industry: content creation, acquisition, and protection. Broader legal topics such as content distribution, revenue generation, and player management will be introduced as well.
Instructors: STAFF

Times & Locations

Start Date End Date Days Time Location
7/28/2020 8/13/2020 TR 11:00am - 12:30pm TBA