CMN 772 (04) - Sem/From Pokemon to K-Pop

Credits: 4.0
Term: Spring 2019 - Full Term (01/22/2019 - 05/06/2019)
Grade Mode: Letter Grading
Class Size:   12  
CRN: 56221
Detailed analysis of major theories related to the interaction of communication technologies and society. Application to current examples in politics, advertising, and entertainment. May be repeated for a different topic. Prereq: at least one 600-level course or permission. Writing intensive.
Section Comments: Full Title: Seminar in Media Studies: From Pokemon to K-Pop: East Asian Media and Popular Culture
Instructor Approval Required. Contact Instructor for permission then register through Webcat.
Prerequisite(s): CMN 455 with minimum grade of C and CMN 456 with minimum grade of C and CMN 457 with minimum grade of C
Repeat Rule: May be repeated up to unlimited times.
Only listed campus in section: Durham
Classes not allowed in section: Freshman, Sophomore
Only listed majors in section: CMN:BUSAPPL, CMN:MEDIA, COMMUNICATION
Attributes: Writing Intensive Course
Instructors: STAFF

Times & Locations

Start Date End Date Days Time Location
1/22/2019 5/6/2019 T 5:10pm - 8:00pm HORT 110
Additional Course Details: 

From K-pop to Pokémon, from TV drama to video games, this course introduces you to the media and popular cultural scene in one of the most dynamic regions of the world economy today. It gives you the theoretical tool to understand and analyze these media and cultural phenomena. While acknowledging some common defining characteristics of East Asian societies, we will pay attention to the internal diversities, differences and transcultural flows within the region as well as East Asian nations’ connections to the world.

The class is divided into three big sections with each focusing one East Asian region: Greater China, Japan, and Korea (South and North). In each section, we will start with a brief introduction to the modern history of the region. Then we will closely examine the region’s current media and pop culture scene and their global impact through case studies. Some of the topics include cyber culture and video games in China; night market and food culture Taiwan; Hong Kong’s Umbrella Movement; Japan’s anime culture and cat café; Korean popular music and TV drama and its global fans; and the global circulation of Japanese Manga.

Booklist

No book required. All readings are downloadable from Canvas in PDF format